Warsong Gulch Rules
On the surface, it's purely a game of "capture the flag." Two flags, two bases, and your object is to bring the opponent's flag to your base three times (i.e. earn three points before your opponent does). One significant rule change from the traditional game is this: that you have to defend your flag in order to score a point. In order to score, your team must touch the opponents' flag to your flag in your home base. Note that the honor points you accumulate from capturing the flags far outweigh what you'll get by "HK (honorable kill) farming" midfield, so doing what it takes to help your team win the flag battle should always take first priority.
There are a few special icon buffs a la Unreal Tournament on the map as well. A speed buff pops every thirty seconds or so in a small alcove to the side of the long center tunnel in each base. Additionally, healing and berserking (a buff that allows you to do +30% damage, but increases damage taken by 10%) icons occasionally spawn in each of the small outbuildings in the mid-field. When you've killed a player, right click their corpse to remove their insignia so that they can only revive at their graveyard (you can also loot a small amount of coin on occasion - but this coin doesn't come out of their personal account). If you die and press the "Revive" button, you'll take the ghost form at your faction's graveyard, where a special NPC will cast an area-effect resurrection spell every thirty seconds. If you're within the area as a ghost, you'll revive with full health, full mana (if applicable), and (if you're a warlock) a pet.
Getting into the Queue
All the major cities have a "Warsong Gulch Battlemaster." Talk to this NPC to get into the WSG queue, then go about your business. When a battleground opens up (it takes anywhere from a few minutes to an hour and more, depending on how many Alliance and Horde in your level range are running WSG), you'll be given the option to join. Note that if you don't accept in a few seconds' time, you can still join the bg by right clicking the faction symbol icon located around your minimap.
When you enter the battleground, you'll have about 2 minutes to get organized before the raid begins. As players join the battleground they will automattically be added to the battleground raid group. You can type "/bg" to talk in the battle ground channel (or set the default chat channel to "bg").
The rest of this time should be used to iron out who's doing what. Read on for some of the roles I've come across in Warsong Gulch (but note that things may be entirely different on your server... so use this guide as a springboard into your battleground experience only).
Communication is Key...
So whatever role you serve out, talk it up! Many hardcore PvP guilds have dedicated VoIP servers, which allow freeflowing voice communication between teammates. VoIP has one major limitation; unless everyone's listening, someone will always be left out of the loop. So if you're limited to the keyboard: here are a few commonly used terms, though the definition of these terms (and the terms used) may be different on your server.
Center, Left, Right - When the other team has your flag, messages that "he's going center" means that the flag is probably coming out of the center tunnel and going straight upfield. When your team has a flag, a cry of "go your right" probably means that hostiles are covering the left-to-center side from the flag runner's perspective. Any good instructions you can give your flag runner are always appreciated, as they're usually taking a pounding and are prone to tunnel vision. Also, calling "2 coming your left, D" lets the defense know to expect company on the raised platform in the flag room. Note that using cardinal directions (e.g. east, west, north, south - as per the map) takes the "your left or my left?" confusion out of the mix, but takes a little getting used to.
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