All the Strategies you need to defeat Freya
Freya is a giant female titan found in the Conservatory of Life in Ulduar. She is surrounded by nature based adds that need to be defeated before you can fight her. She is also surrounded by three mini-bosses in the form of Ancients. These can be cleared before engaging Freya (easy mode) or left alive and dealt with at the same time as she is, which engages hard mode.
Health
10 Person Raid: 1,400,000 health
25 Person Raid: 4,200,000 health
Abilities
Attuned to Nature – This is a stacking buff that increases all healing effects done to Freya by 4% per stack. Freya starts the fight with a 150 stack of this buff.
Bomb – Once in the second phase of the fight Freya starts throughout out bombs at random players in the raid. They will land by 10 players in the raid and explode 10 seconds later. They inflict roughly 9,000 damage (6,000 in 10 player raids) to everyone within 10 yards, as well as knocking them back through the air.
Summon Eonar’s Gift – Roughly every 45 seconds Freya will summon a small glowing tree called Eonar’s Gift. The tree spawns somewhere within about 30 yards of Freya and will grow over the next 10 seconds, at which point it blooms and heals Freya and any other enemy targets that are alive in the room. It heals them for 60% of their base health (30% in 10 player raids), and therefore it must be killed within the 10 second growing period. It has roughly 65,000 health (20,000 in 10 player raids).
Sunbeam – This spell affects a target and everyone within 10 yards. It hits for roughly 8,000 damage in 25 player raids and 5,500 in 10 player raids.
Touch of Eonar – This is a permanent Heal Over Time (HOT) effect that is on Freya that heals her for 24,000 health (6,000 in 10 player raids) every second for the entire fight.
Summoned Waves - Additional Creatures in the Fight (Adds)
Wave Type 1 – Detonating Lashers – The first type of additional creatures you can get are Detonating Lashers which spawn in packs of 10. These small plant type creatures have no threat table and run randomly from player to player. Anytime one dies, they explode causing roughly 8,000 damage to everyone within 10 yards around them. 2 stacks of Freya’s Attuned to Nature buff are removed for each lasher that dies.
Wave Type 2 – Ancient Conservator – The second possible type of creature summoned is a giant Ancient. The ancient has several interesting abilities such as a silence and a debuff that is placed on a player and hurts everyone around them. In addition, while he is active, mushrooms spawn around the room, which are used to deal with the silence effect. All players must get under one, which will then remove and prevent the silence. The mushrooms slowly grow and then disappear, meaning the tank has to continually move the ancient to new mushrooms, while ranged and healers find their way to new mushrooms as well. His Nature’s Fury ability will target a random player and cause them to inflict damage to everyone around them, therefore that player needs to get away from the raid quickly. 25 stacks of Freya’s Attuned to Nature buff are removed when the Ancient dies.
Wave Type 3 – Storm Lasher, Snap Lasher, and Water Spirit – The last of the three possible groups of summons is a mismatched trio. Each of the targets have different abilities and levels of health, yet all need to die within 12 seconds of each other or they will be resurrected. The snap lasher gains a buff that increases damage by 10% each time it is hit as well as reducing its movement speed by 5%. This buff can stack, so after a while it can hit quite hard. Ranged players are the best at taking down the snap lasher since after 20 buffs it will be unable to move. The storm lasher has hurricane and chain lighting spells that it casts that can cause a lot of raid damage. Lastly the water spirit charges random players and knocks them back. 10 stacks of Freya’s Attuned to Nature buff are removed for each of these add when they die.
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