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Stormstout Giveaway Inside Guide

The dungeons were challenging, they were far from boring, and provided a long profitable gaming session that gave you a sense of reward. You didn’t repeat them enough, usually, in order to become sick of it. Well, except for Dire Maul. It was the same in TBC, almost, except daily dungeon quests came. You didn’t have to do them if you were a raider, per se, since you’d have access to the gear up for sale most of the time. However, the dailies were easily skipped and there wasn’t a major rush for the gear since you couldn’t do the content without being attuned anyway. PvP gear was a big favorite of the casual crowd because it gave you easy to get gear for PvP and could be ported over to PvE instances.

Then Wrath came and the daily dungeon was an essential requirement. You had to run instances in order to gear up even if you raid (for the crafted gear and new tier). No matter the patch, no matter the time, the first step to gearing up is running instances and farming badges. In order to get a full set of Tier 9 you’ll need 160 triumph badges, plus 35 for a ring, and 45 for the 245 shoulders. If you’re getting the ranged slot item that’s 25 more badges for a grand total of 265 badges. At 7 badges an instance that is still 37 instances – assuming you don’t want the 245 trophy loot. Then you have to consider Frost Emblems at which point you’ll need many, many more instances over the lifetime of your character.

That’s a lot of instances and a lot of time. If you had to slowly grind through each and every instance then that’d be a pain in the rear. Then, you’d have to do it again everyday to get the latest tier of emblems. So it’d take a lot more time out of our gaming sessions. If that’s alright then there is another issue I’d like to bring up.

In an instance run today we had a tank that was “rusty.” In that hall where the guys in the hallway bust out the tank was unable to keep AoE aggro and the Mage Ice Blocked, the Hunter feigned, and the DK wasn’t AoEing for whatever reason. When I came out of fade they returned straight to me, since no one was using AoE, and I died after a long struggle to keep them off of me while I stood on top of the tank. Then he quit without a word before he died. This is just one in a long line of stories about players who are unable to or do not want to pay attention to the game or get better.

Do I fault them? Do I hate the group members? No, because I can understand that some people do not want to invest the time into a game to become experts. I requeue and go on about my day. However, in the current endgame where you faceroll over every enemy you are still faced with people who can’t spam their AoE and win. If you required them to keep something sheep’d or trapped or anything for a long period of time then you’d see random dungeons become painful and de-evolve. You say you could just make premade groups, but not everyone can join the perfect guild that’s doing runs 24/7.

You say you could just group up with other players, but if things are hard or require skill then the retarded GearScore checks or achievement checks come into play and people get locked out of content. Those who are not overgeared or on some magical approved list get turned down by the majority of the game. People being locked out of content? Hrm, sounds a lot like a return to just a few people doing raids and hard content while everyone else sits in PvP because it’s the path of least resistance.

I love the idea of dungeon crawling with a group, but when you’re forced into doing a dungeon each day in order to gear up for current content (Emblems of Frost are still hard to come by, even doing 25 and 10 ICC) it becomes something that turns from “RAD” to “LAME” to quote the Hipsters in Space. If you say “the desire to do it every day is elitist” then I respect that opinion, but I don’t see it to be unreasonable for you to desire to do the daily dungeon every day for your character development.

I do believe there is a solution to bring back the party to well, parties in the game. However, I don’t think requiring CC is going to get us anywhere. Just like requiring you to joust in ToC isn’t going to bring about people to learn how to use vehicles. The vast majority of players follow the path of least resistance and I don’t blame ‘em, so optional increased difficulty content is out of the question. Speaking of that…

Halls of Reflection is a great example of where players will do anything at all to simplify content. Take a look at how the enemies just beg for you to CC ‘em. Yet, how many players do that? They don’t, they LoS all of the enemies to stack them on the tank. You’d have an easier time using CC and keeping them contained but no one wants to do that. Why? Because it’s either A) time consuming or B) a skill that they do not want to pick up.

Like I said, we need to keep the game about being in a group and experiencing content together. Not about the end result, the loot, or whatever else. It should just be about enjoying your spare time with others online. However, at the same time it shouldn’t be a requirement shoved in your face each day to struggle through instances or block out players without a lot of skill in order to accomplish it. It’s just counterproductive.

Of course, Blizzard could redesign CC to be easier to use. Perhaps icons floating above something’s head for you to cast a CC spell or some kind of U.I. box the tank could use to assign CC targets to people who would only have to click a single button in order to accomplish this task. Then again, that’s dumbing down the point of coordination and just adding in an additional step. They could redesign CC mechanics to be easier to use, but then that has a negative effect on PvP. We don’t want to have that happen, do we?

So, at the end of the day, as long as the daily dungeon quest and badge farming exists then I do not see a reason why we should subject ourselves to longer dungeon sessions each day. It was bad enough to beg for groups in /trade and /lfg. I don’t want to have to keep rolling for groups until we get a Mage who knows how to press sheep every x seconds while we spend an hour to get through HoL. Take out badge farming and daily dungeons and we’re stick with casuals having no outlet to gear up for raiding.

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