WoW Guides

Shaman PvP Basics

The current PvP gear that is available to Players is the Savage, Hateful, Deadly, and Furious Gladiator set.

Savage Gladiator Armor - This gear is the lesser of the current PvP armor but still serves as a powerful tool to keep yourself alive during PvP combat. Currently this armor can be purchase with Honor Points or with Emblems of Heroism.

Hateful Gladiator - This gear can currently be purchased with Honor Points or with Emblems of Valor. Allowing players to head to any Battleground of their choice. Players are guaranteed to obtain this armor, how well your faction succeeds in battle will determine how quickly you can obtain it.

Deadly Gladiator - This gear can currently be purchased with Honor Points or with Emblems of Conquest, which currently you can only receive by doing 25 player PvE content.

Furious Gladiator - This is the current top PvP armor set and only be purchase with Arena Points. As such, it comes with significant effort. Not only does the purchase of this armor require honor points, you must have the required personal and team ratings from Arena PvP This armor in the reward for the truly PvP focused.

The stats to focus on these days are Resilience, Stamina, and Critical Strike. These traits work in direct opposition of each other
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Universal Shaman Abilities

Make use of those totems folks. Just use some common sense; you aren’t locked into one set of totems. Keep in mind that PvP is very dynamic and that you may need to reset your totems accordingly. Don’t be shy with those Earth and Fire Elementals. Letting those bad boys loose adds a few more targets into the mix. This will allow for some additional damage while the Shaman can focus on either offensive or defensive spell casting. The following are the most widely agreed upon useful PvP tools of a Shaman:

Grounding Totem - Totem that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. This totem is an outstanding PvP totem since its main purpose is to "eat" one single-target spell. Of course if you are in combat with all exclusive melee combatants, its usage becomes a bit limited.

Tremor Totem - This totem is useful for its ability to remove Fear, Charm and Sleep effects.

Earth Shock - Instantly shocks a target with concussive force, causing 849 to 895 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 seconds. This is especially useful against those casters. It can be a little tricky with the timing, but the best way to avoid being hit by an enemy spell is to make sure they can’t even cast it.

Earthbind Totem - Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards. This is a great tool to keep those melee from beating the crap out of you by creating space between you and your enemy.

Bloodlust or Heroism - Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec. This ability gives the Shaman a great tool for burst DPS, although it can only be used every 10 minutes because the player or players will be sated.

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