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Sethekk Halls Guide

The Sethekk Halls are one of the wings of Auchindoun in the Terokkar Forest. The Halls are the second most difficult instance in Auchindoun and and are filled with the odd birdlike creatures called the Arakkoa that look like escapees from the Dark Crystal movie.

Sethekk Halls are meant for players level 67 through 70, however if the entire group is at the low range of this you are very likely to have issues completing the instance. There are several difficult parts and the last boss requires skill and power to beat.

Blizzard has the following to say about Auchindoun:
For thousands of years, the draenei have been interring their dead in Auchindoun, their most sacred temple. However, it was infiltrated by agents of the Shadow Council bent on summoning a horrifying creature of immense evil. Their vile act of magic resulted in a massive explosion that blew the temple apart and reduced the surrounding area into a charred wasteland. The blast also caused a rift in the Nether itself, drawing the otherworldly Ethereal's into Outland. The interred draenei now walk the ruins as restless spirits. Meanwhile, the horrific entity summoned by the Shadow Council threatens to overwhelm their efforts to contain it. You must prevent this evil from being unleashed upon an unsuspecting world. Auchindoun is divided into four wings, and is designed for a party of five characters levels 64-70.

The instances in the Auchindoun are as follows:

Instance
MOB Levels
# of Players
Mana Tombs
64-66
5
Auchenai Crypts
65-67
5
Sethekk Halls
67-69
5
Shadow Labyrinth
70-72
5
 

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