WoW Guides

Death Knight Tanking Guide

1.1 Gameplay:

As stated above in comparison Death Knights will have a little less health and a less armor than the other 3 tanking classes. However, we won't be too far behind druids in the armor situation as it stands. All things considered the gameplay of a death knight requires an intimate knowledge of your resources: cooldowns, trinkets, runes and runic power. With some practice and quite a bit of insight you can do some amazing things as a Death Knight tank. The crux of the Death Knight though is the constant need to pay attention to all your details in order to maximize your tanking ability.

1.2 Skills

Blood:

Blood Boil
1 Blood Instant Cast
Causes all disease effects on targets within 30 yards to painfully erupt, consuming the diseases, dealing X to Y damage modified by attack power
This is a handy ability; not only does this cause AoE damage when you have pestilenced the whole group

Blood Tap
X% health, Instant Cast, 1 Minute Cooldown
Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec.
It's nice for those times when you're just short 1 rune for obliterate or Howling Blast. It gives you a quick opportunity to take advantage of the all out moments.

Dark Command
Melee Range, Instant Cast, 10 sec Cooldown
Commands the target to attack you, but has no affect if the target is already attacking you.
Basic taunt

1.3 Death Knight Talents:

These are the talents that I have found more focused on tanking. The other talents tend to give you more dps which is more threat, but I don't think they need to be discussed within this thread since this is quite a bit to digest in the first place.

Blood:

Blade Barrier x/5
Whenever your Blood Runes are on cooldown, your Parry chance increases by 2/4/6/8/10% for the next 10 sec.
Great ability and if you're smart you should be able to keep this up most of the time.

Rune Tap x/1
1 Blood Rune, Instant Cast, 1 minute cool down.
Converts 1 Blood Rune into 10% of our maximum health.
Great little self heal ability,it's similar to the warrior's last stand, and it's a self heal every minute or 30 sec depending on your talents.

Improved Rune Tap x/3
Increases the health provided by Rune Tap by 33/66/100% and lowers it's cooldown by 10/20/30 secs.
See above.

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