Sartharion
While being an old fight Sartharion still requires the raid to have moderate movement skills and situational awareness, especially when attempting 3 drakes. Sartharion is most frequently done with no drakes alive, or all three drakes. While 1 or 2 drakes can also be done it seems almost silly not to just do all 3 and get the whole shebang out of the way.
Sartharion has several unique abilities that make the fight a little bit more difficult, and fun. Throughout the fight Sartharion will summon Fire Elementals. They do not hit hard initially and should be picked up by an off tank. However if they are not killed and they manage to hit a Lava Wave they will enrage, gain more health and hit very hard. Killing the Fire Elementals at regular intervals and having your off tank drag them out of the Flame Waves is key. Lava waves will also be summoned throughout the fight. You will receive an emote about the wave, and then a wall of lava will sweep over the island. The waves can either move left to right or right to left. Each wave will have a safe spot that players will need to get to. If the wave moves left to right (looking in from the entrance of the room) there will be two openings on each end of the Lava Wave. If the wave sweeps right to left there will only be one opening in the center.
Between avoiding Lava Walls, and killing Fire Elementals all DPS should be on Sartharion. Getting up as many DoTs as possible makes this fight go much faster. Avoid the Lava Waves, kill off the Fire Elementals regularly, and keep Sartharion from turning to the raid and you will easily win this boss fight.
Three Drakes
Doing Sartharion with three drakes up means he will continue to do all his normal abilities discussed above plus the drakes will now join the fight in intervals, buffing Sartharion and debuffing the raid. Void Zones will now appear throughout the fight and will one shot a player and should be avoided at all costs. The most viable tank for this fight is a Death Knight as they have the most cool downs. A priest healing the main tank is also a good idea as they can lend their wings or pain suppression as extra cool downs for the tank.
The drakes give the following debuffs to the raid and buffs to Sartharion:
Power of Tenebron - Increases Shadow Damage by 100%
Power of Shadron - Increases Fire Damage by 100%
Power of Vesperon - Decreases maximum health by 25%
Will of Sartharion - Increases Sartharion’s health and those of the other drakes by 25%
Twilight Revenge - Increases Sartharion’s physical damage and attack speed by 25% every time a drake dies
Berserk - When Sartharion reaches 35% health while at least one of the drakes are alive, he will berserk, increasing his attack speed by 150% and damage done by 500% for 5 minutes.
Once pulled all damage should be on Sartharion until Tenebron lands after 30 seconds. Tenebron should be picked up by an off tank and the raid will burn her down. Shadron will land after 75 seconds, and should be taken care of by a second off tank. The raid should have killed Tenebron, and have a good start on Shadron by the time Vesperon lands after 125 seconds. If the raid is lucky Shadron will not cast his immunity shield before his death and the raid can continue on to kill Vesperon. The damage to the main tank at this point will be extreme and the tank and his healers should do everything possible to keep him alive. If Shadron does manage to cast his immunity shield the DPS , a healer, and an off tank (or a plate wearing DPS) will have to enter the portal to kill the add inside to be rid of the immunity debuff. During this time Fire Elementals as well as Whelps will still spawn which should be picked up by an off tank. Once the last drake dies the raid should kill off any adds (Whelps, and Fire Elementals) that have built up and then move quickly to Sartharion. It now becomes a race to the finish with your raid trying to defeat Sartharion before the damage overwhelms your tank. Void Zones will have stopped spawning after all the drakes are defeated however your raid will still need to dodge Lava Waves.
Less Is More (10 & 25) - Requires your raid to defeat Sartharion and the Twilight Drakes with fewer than 9 raid members or fewer than 21 players on 25 man. This achievement is easily done by a well geared group. Dropping DPS instead of healers or tanks is advised. Simply take out all the drakes, and then move on to Sartharion and kill him with your normal strategy and this achievement is yours.
The Twilight Zone (10 & 25) - Requires your raid to kill Sartharion while all three Twilight Drakes are still alive. Considered one of the hardest fights in the game this achievement may take awhile to get while using a normal strategy. But keep your cool and keep trying and it will be yours. Or use the zerg method and make it that much easier.
Twilight Assist and Twilight Duo (10 & 25) - Requires your raid to kill Sartharion with one or two drakes still alive. Most raids do no drakes or all three at once, which would give you all these achievements. If you absolutely feel that your raid needs to do only one or two drakes, use the same strategy used for three drakes misusing the drakes you have already killed as needed.
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